
//***************************************************************************
//                             Config.h 
//***************************************************************************

#ifndef _CONFIG_H
#define _CONFIG_H

#if defined(__sgi) || defined(_WIN32)
#pragma once
#endif

/** the version of current library
 */
#define VHandSim_VERSION 

/** the path where the files are loaded
 */
#define FILE_LOAD_PATH "/data/projects/vrHandSim/data/"

/** tell whether the OpenGL feature should be build in
 */
#define OPENGL_SUPPORTED 1

/** tell whether the texture can be loaded or not
 */
#define TEXTURE_SUPPORTED 1

/** tell whether the CUDA feature should be build in
 */
#define CUDA_SUPPORTED 1

/** tell whether the VBO should be packed or aligned
 */
#define VBO_DATA_PACKED 

/** tell whether vectormath debug function should be built or not
 */
#define _VECTORMATH_DEBUG 1

/**
 */
typedef double REAL;

#endif //_CONFIG_h
